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Alkimya: House of Wisdom

A first-person survival horror game set in the House of Wisdom during the 1258 siege of Baghdad. Scavenge for resources, craft alchemical flasks, unlock an interconnected sanctum of Golden Age puzzles, and survive the Mongol invaders — and the cosmic horror waiting beneath them.

ActionAdventureSurvival HorrorHorrorFirst-PersonSingleplayer
Alkimya: House of Wisdom
Alkimya: House of Wisdom
Alkimya: House of Wisdom
Alkimya: House of Wisdom
Alkimya: House of Wisdom
Alkimya: House of Wisdom
Alkimya: House of Wisdom
Developer: Iksyr
Publisher: Iksyr
Alkimya: House of Wisdom
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ActionAdventureSurvival HorrorHorrorFirst-PersonSingleplayerExplorationStory RichFPSAtmosphericPuzzleCombatPvEShooterRealisticCraftingZombiesDarkTurkish SupportArabic Support

About Alkimya: House of Wisdom

PREMISE

The Mongols have taken Baghdad. You are Yusuf, a master alchemist, and your daughter is dying. The House of Wisdom, Baghdad's great library, is burning. Somewhere inside is Iksyr, the only cure.

SURVIVAL HORROR IN 1258 BAGHDAD

Face the horror of the Mongol invasion of Baghdad. Wherever you go in the House, the horde is closing in, a threat that only keeps escalating. And underneath your feet, something otherworldly waits.

COMBAT, ALCHEMY & CRAFTING

Fight with the weapons found inside the House: strange arms, alchemically powered by a cosmic material. Scavenge materials to craft items and flasks that burn, blind, and dissolve.

INTERCONNECTED LEVEL DESIGN

The House of Wisdom is one interconnected space: locked routes, hidden shortcuts, mechanisms built by the finest minds of an age. Solving the space is how you descend.

STALKER ENEMIES

Face stalker enemies you cannot kill, only evade. Some are faster than you; escape means using the environment against them.

KEY FEATURES

  • Survival horror set in 1258 Baghdad

  • Alchemy-driven combat: weapons and flasks powered by the science of a golden age

  • An interconnected sanctum of locked routes, shortcuts, and Golden Age mechanisms

  • Stalker enemies that cannot be killed

  • Boss fights

  • A narrative steeped in historical and cosmic horror, with full cinematics and voice performances in Arabic and English

  • Built in Unreal Engine 5

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