
Insurgency
Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
Steam Deck非対応ActionIndieStrategyFPSRealisticTactical








開発元: New World Interactive
パブリッシャー: New World Interactive

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https://discover.games/games/insurgency
Insurgencyについて
Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.
Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.
Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.
Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.
Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".
Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.
Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.
Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.
Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.
Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.
Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.
Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.
Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.
Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.
Conquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.
Features
- Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
- 16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.
- 7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
- 5 cooperative game modes where you and your friends team up to complete mission-based objectives.
- Free content updates that include weapons, game modes, maps, and new features.
- Offline practice mode, playing with bots on all game modes.
- Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
- Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
- Overhead map detailing objective and teammate locations.
- Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
- Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
- Highly immersive particle FX and audio to intensify the game experience.
- Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.
- Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
- Dedicated Server Support for PC and Linux.
Multiplayer Game Modes:
Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.
Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.
Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.
Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".
Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.
Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.
Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.
Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.
Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.
Cooperative Game Modes
Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.
Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.
Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.
Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.
Conquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.
トレーラー
ゲーム詳細
- 開発元
- New World Interactive
- パブリッシャー
- New World Interactive
- 発売日
- 2014/01/22
- ジャンル
- Action、Indie、Strategy、FPS、Realistic、Tactical、Multiplayer、Shooter、Military、Team-Based、Co-op、First-Person、War、Online Co-Op、Competitive、PvP、Simulation、Singleplayer、Atmospheric、Adventure
- モード
- マルチプレイヤー、クロスプラットフォームマルチプレイヤー
- コントローラー
- コントローラーに完全対応
- Steamの機能
- 実績100個、ファミリーシェアリング、トレーディングカード、Steamワークショップ
- テーマ
- アクション、戦争
- 視点
- 一人称
- プレイ人数
- オンライン協力プレイ(最大8人)、LAN、途中参加・途中離脱
- シリーズ
- Insurgency
- エンジン
- Source
- DRM・アンチチート
- カーネルレベルのアンチチート
対応言語
| 言語 | インターフェース | フル音声 | 字幕 |
|---|---|---|---|
| 英語 | 対応 | 対応 | 非対応 |
| フランス語 | 対応 | 非対応 | 非対応 |
| ドイツ語 | 対応 | 非対応 | 非対応 |
| オランダ語 | 対応 | 非対応 | 非対応 |
| ポーランド語 | 対応 | 非対応 | 非対応 |
| ポルトガル語(ブラジル) | 対応 | 非対応 | 非対応 |
| ロシア語 | 対応 | 非対応 | 非対応 |
| 簡体字中国語 | 対応 | 非対応 | 非対応 |
システム要件
最低
- OS *: Windows® 7
- Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
- Memory: 4 GB RAM
- Graphics: Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
- Hard Drive: 10 GB HD space
- DirectX: 9.0c
推奨
- Memory: 8 GB RAM
- Graphics: Video card 2048 MB or more
- Hard Drive: 10 GB HD space on a SSD
評価
Steam Deck・Linux
Steam Deck非対応
- アンチチートがSteam Deckに対応していません
- SteamOS: 非対応
- Steam Machine: 非対応
ProtonDB: ゴールド · レポート93件 レポートを見る
Linuxネイティブ版
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発売中 - 今日からプレイできます!
発売日: Jan 22, 2014
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